Home of Perfect Perspective (fov correction/distortion), Chromakey, Filmic Anamorphic Sharpen, Reflection (matcap), VR and other filmic shaders like Prism and Letterbox. Home of SuperDepth3D (adds 3D support on almost any game) Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others. Various anti-aliasing shaders and more (used to be part of Depth3D). Home of Cinematic DOF and other utility shaders. All these shaders have been worked from the ground up and provide staggering performance and visuals in comparison to their qUINT counterparts. Hosts effects such as Launchpad, MXAO, Sharpen, and SMAA. Marty McFly's new repository to be replacing qUINT soon. Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders. Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector. The original shader suite that ReShade was created to support. Required for most shaders, should be installed automatically by the setup tool. it ALWAYS works if you type in the actual name the game uses internally for that character.Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere. Sometimes it works if you just type in the regular character name, but sometimes not. Then you use THAT to specify who gets an ability or talent:Īddtalent player_new_game(Clone)_0 tln_two_handed_weapon_talent So if your player name is Bob, you would type:Īnd the result would look something like: then you use THAT when you specify who will get a talent or ability. Most are guessable on how they are named in the console, but if the talent required isn't recognised, the names can all be found in the \objectbundle\ folder.Īctually, the proper way to do this is to use the command:įirst. You only need to type AddTalent talentname.Īll talent names will also start with tln_.Įxample: AddTalent tln_body_control will give the player the Body Control talent. Just thought I would throw this out there, as I had to fumble with this command for a bit to make it work the way I wanted. If you do (for example, have Laborer as your background, gives +1 mechanics) then "Skill player Mechanics 21" will result in skill rank 7. This is also assuming you have no bonuses. Skill player Mechanics 21 will translate to rank 6. For example, to get rating 6, you need to have spent (1 + 2 + 3 + 4 + 5 + 6 = 21) points to get there. It seems as though the value is the amount of points that have been spent on the skill, rather than the resulting skill rating. Example2: Skill Companion_Aloth(Clone)_1 stealth 10) Skill charname skillname value - example: Skill player stealth 10 (player is what you type in when you mean your own character). This isn't my comment, but maybe you could try this and hopefully when you load the save file it will be as you wanted: Well, they have to be reapplied but given that the cheats only work early and late in the game, same difference. I'm guessing it's part of the retro fix to strip whatever seems like buffs. Sidenote example, on a Swedish (Nordic) keyboard users have to press the Ö-key to open the console, so keep pressing your "native language" keys and one of them should theoretically work. Worst case scenario is just that you enable the language bar and press key-combination to switch from your native keyboard layout to US standard (then you can use key above TAB), or you figure out placement for your region that is the same. Regarding how to access the "console", you need the correct "key" (it's the one above TAB key). To get access to all console commands you need a fantastic mod (that offers a lot more on it's own) called: IE Mod at: I looked up some and seen theres some console commands for some but some commands are locked how do you unlock them, the developers seem to have locked those commands and I wanna unlock them Hey does anyone know how to unlock the console commands in the game.
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